|
Post by Skullgore on Sept 6, 2019 15:43:39 GMT -5
[WWE has always released yearly games, even back when the games were amazing. AEW could do the same, imo, but it's alright either way. Right, but that was mostly driven by the need to represent the product by making the proper roster changes. Once you get to the PS3/XBOX 360 era, where online capabilities became standard from day one, one can argue that is unnecessary. Not enough happens with the technology in the span of a year to make the games that different one year from the next. With games going for $60 a pop, you need to do something different. There are always going to be the fans who buy the game regardless, but you have a solid chunk of people who may pass on a game that isn’t all that different than the one they paid the same price for a year ago. My position is simply given the technology exists to add content to a game without having to put out a new physical copy and I think wrestling games would benefit from adopting the model most fighting games have. Sports games require the need for yearly editions largely because of licensing needs. You have to be in the league’s player union for a game to include your likeness. That is something that has been industry standard for so long that no player’s union would ever agree to do away with. Plus, as I said, there are logical start and stop points to a sports season that make that “reset” palatable for the fanbase. So, there are no unions to deal with in wrestling. You could support a game for 3 years with regular updates and DLC, You could still ultimately charge the same $60 for one new year’s worth of content. Hell, you might even be able to charge more because you can stretch that payment out over time. By the time you release your next game, there will be enough advancement both in the product and the technology that the new game will feel like a leap forward instead of a small step. You now get more people buying that base game than having to worry about them choosing to skip certain games because the one you’ve put out doesn’t feel all that different from the one they bought a year ago. Fire Pro Wrestling World has given a glimpse at what that model looks like. Obviously, that’s a much smaller fanbase to cater to, but that doesn’t mean it can’t be done on a larger scale. If AEW really wants to set themselves apart from WWE as much as possible, that’s the kind of gamble they’re in the position to make.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 6, 2019 21:26:18 GMT -5
[WWE has always released yearly games, even back when the games were amazing. AEW could do the same, imo, but it's alright either way. Right, but that was mostly driven by the need to represent the product by making the proper roster changes. Once you get to the PS3/XBOX 360 era, where online capabilities became standard from day one, one can argue that is unnecessary. Not enough happens with the technology in the span of a year to make the games that different one year from the next. With games going for $60 a pop, you need to do something different. There are always going to be the fans who buy the game regardless, but you have a solid chunk of people who may pass on a game that isn’t all that different than the one they paid the same price for a year ago. My position is simply given the technology exists to add content to a game without having to put out a new physical copy and I think wrestling games would benefit from adopting the model most fighting games have. Sports games require the need for yearly editions largely because of licensing needs. You have to be in the league’s player union for a game to include your likeness. That is something that has been industry standard for so long that no player’s union would ever agree to do away with. Plus, as I said, there are logical start and stop points to a sports season that make that “reset” palatable for the fanbase. So, there are no unions to deal with in wrestling. You could support a game for 3 years with regular updates and DLC, You could still ultimately charge the same $60 for one new year’s worth of content. Hell, you might even be able to charge more because you can stretch that payment out over time. By the time you release your next game, there will be enough advancement both in the product and the technology that the new game will feel like a leap forward instead of a small step. You now get more people buying that base game than having to worry about them choosing to skip certain games because the one you’ve put out doesn’t feel all that different from the one they bought a year ago. Fire Pro Wrestling World has given a glimpse at what that model looks like. Obviously, that’s a much smaller fanbase to cater to, but that doesn’t mean it can’t be done on a larger scale. If AEW really wants to set themselves apart from WWE as much as possible, that’s the kind of gamble they’re in the position to make. I'd prefer there just be regular updates & dlcs, but I'm just saying it's possible to create a fun game yearly.
|
|