Modern Mania Beginner’s Guide Part 2- Tips for Free to Play
Jan 13, 2020 12:51:34 GMT -5
Pierre The Enormous, Magnifico jr., and 6 more like this
Post by MystMotone101 on Jan 13, 2020 12:51:34 GMT -5
Hey everyone, I went over the basics of starting the game last time, and today, I wanted to talk about actually playing the game this time. So, I came up with a few tips and tricks to help you get the most out of your Modern Mania run (using 7 in game years of experience to back me up).
Tip 1: Banquet Hall and High School Gym are going to be your best venues for regular shows.
As odd as this may sound, where you probably want to use better venues as time goes on, I’ve noticed that running in the Banquet Hall and the High School Gym give better results than a show in say the Canada Centre for a regular event. The reason is because of how attendance works.
In Modern Mania, the attendance is based on the average Total Draw of each wrestler on the show and it is compared to a formula. However, this formula is not a guarantee. So, what may be a sellout one week may offer a poor attendance the next. A general rule to follow is, the higher the attendance capacity, the more expensive the venue is and the less likely you are to sell it out. Even now in Year 8, I still struggle to sellout a small venue on a consistent basis. However, the Banquet Hall and High School Gym are both excellent in this idea due to their low attendance cap.
My current cycle for regular shows is the Banquet Hall, High School Gym, and Boston Arena, but I tend to use Boston Arena only when my 3 Upper Midcard wrestlers appear on the show. If you don’t want to use the Boston Arena, then you don’t have to. In P4Vs, you can run almost anywhere and get a good payout, but for regular events, running in some of the bigger venues is risky because of the big upfront cost of running in those venues. A poor attendance is not only more likely but it could also cause you to lose money, which takes away from the rest of the game.
Tip 2: Do not spend money to increase the stats of a wrestler in Training.
This is a huge waste of money that you will not have if you are free to play. With that same money, you can buy a new wrestler, a new skit, match type, or promo that can help bolster your show to help it reach new heights.
Tip 3: Gimmick Tokens are plentiful.
This is a general tip for Free to Play players, because what if you’re ready to change a wrestler’s gimmick? Well, good news is, gimmick tokens are easier to get than one might think, due to the nature of the level up system. With a total of 14 (or 13 in U.K. or Japan) points that you need to get for a wrestler and a status change that you need to do, chances are, by the time you use your first gimmick token, you would have already gathered 5 or more gimmick tokens in your inventory. (Note: Gimmick tokens are the silver tokens you get at the end of every even numbered year.)
Tip 4: Do not expect to get any Upper Midcard wrestlers in your shop for a while.
When I mentioned that I had 3 Upper Midcard wrestlers, I was telling the truth here. I have not seen any Upper Midcard wrestlers in my shop since I started. However, what I did see was Openers and Midcard wrestlers in a cycle. I got all of the Openers in the shop first, and by the time I got all of the Openers, the Midcard wresters appeared, and I’m still on those wrestlers as of this post. So, when it comes to buying the Upper Midcard wrestlers, I would put those dreams on hold.
Tip 5: Avoid booking the Jobbers.
When I say avoid them, I really do mean it. The Jobbers have the worst stats in the game and Total Draws that are laughable. The main upside of these wrestlers is that you can book them as often as you like for your shows (so if you wanted a show of Timmy Toughs, you could), but it comes at the cost of lowering your average Total Draw. I mentioned before that the average Total Draw of your wrestlers helps dictate your show’s attendance, so increasing that as much as possible is crucial to getting a good show.
Tip 6: Put wrestlers in factions in Singles Matches and wrestlers with Tag Teams in Tag Team matches.
This is one of the most important things to keep in mind about this game. So important that the developers themselves actually put it in the tips section of the game. The following are quotes from the Tips Section.
“A match involving a Wrestler in a Faction versus a Wrestler in a different Faction awards a star rating bonus! It’s always exciting members from two different Factions square off!” (23/32)
“A match involving an official Tag Team versus any other official Tag Team awards a star rating bonus! There’s always thrilling competition in the tag division!” (25/32)
The main reason I’m putting this in with a title like that, is because it’s a lot less likely that you’ll get 2 teams from 2 separate factions on the opposite side (like 2 wrestlers from Northwood Kingdom VS 2 wrestlers from Satin Jackets), and wrestlers from no factions provide no such feud bonus whatsoever, not even if they are part of a Tag Team.
Tip 7: Honorable VS Dirty, Heroic VS Despicable, Pure Good VS Pure Evil, Tweener VS Tweener
Why is this a tip? Because these combinations provide bonuses in matches. It’s a small bonus of +3, but that is a bonus nonetheless, and that can be the difference of half a star.
Tip 8: Violent Skits are amazing ratings jewels.
Violent Skits are skits that offer a high star rating at the cost of someone being injured for a certain period of time (Sneak Attack gives 3 stars at the cost of injuring someone for a week). This sounds like it would be a fair tradeoff, but in reality, some of the time spent off won’t actually affect anything at all. I mentioned Sneak Attack being a 3 star skit at the cost of one person being injured for a week. A week is nothing compared to the amount of weeks in an in game year. Plus, it’s better than them being injured in a match (which could put them out for up to 9 weeks if unlucky).
Tip 9: Put a token into cash when you get low.
Turning a token into $100,000 is a great way to refill your cash flow after buying some new wrestlers. If you play a lot (like I do), this won’t be as important, but if you don’t complete an in game year in about a week or 2, then putting that token into cash can help put you back up and buying wrestlers again.
And that’s it for now. If you have any other tips that you would like to share, put them in the comments below and let the community know what you would recommend a player to do when they get the game and play with a Free to Play model. Next time, we’ll look at the differences between 80s Mania and Modern Mania that will be important for players looking to play both games. Until then, this is MystMotone101, signing off.
Tip 1: Banquet Hall and High School Gym are going to be your best venues for regular shows.
As odd as this may sound, where you probably want to use better venues as time goes on, I’ve noticed that running in the Banquet Hall and the High School Gym give better results than a show in say the Canada Centre for a regular event. The reason is because of how attendance works.
In Modern Mania, the attendance is based on the average Total Draw of each wrestler on the show and it is compared to a formula. However, this formula is not a guarantee. So, what may be a sellout one week may offer a poor attendance the next. A general rule to follow is, the higher the attendance capacity, the more expensive the venue is and the less likely you are to sell it out. Even now in Year 8, I still struggle to sellout a small venue on a consistent basis. However, the Banquet Hall and High School Gym are both excellent in this idea due to their low attendance cap.
My current cycle for regular shows is the Banquet Hall, High School Gym, and Boston Arena, but I tend to use Boston Arena only when my 3 Upper Midcard wrestlers appear on the show. If you don’t want to use the Boston Arena, then you don’t have to. In P4Vs, you can run almost anywhere and get a good payout, but for regular events, running in some of the bigger venues is risky because of the big upfront cost of running in those venues. A poor attendance is not only more likely but it could also cause you to lose money, which takes away from the rest of the game.
Tip 2: Do not spend money to increase the stats of a wrestler in Training.
This is a huge waste of money that you will not have if you are free to play. With that same money, you can buy a new wrestler, a new skit, match type, or promo that can help bolster your show to help it reach new heights.
Tip 3: Gimmick Tokens are plentiful.
This is a general tip for Free to Play players, because what if you’re ready to change a wrestler’s gimmick? Well, good news is, gimmick tokens are easier to get than one might think, due to the nature of the level up system. With a total of 14 (or 13 in U.K. or Japan) points that you need to get for a wrestler and a status change that you need to do, chances are, by the time you use your first gimmick token, you would have already gathered 5 or more gimmick tokens in your inventory. (Note: Gimmick tokens are the silver tokens you get at the end of every even numbered year.)
Tip 4: Do not expect to get any Upper Midcard wrestlers in your shop for a while.
When I mentioned that I had 3 Upper Midcard wrestlers, I was telling the truth here. I have not seen any Upper Midcard wrestlers in my shop since I started. However, what I did see was Openers and Midcard wrestlers in a cycle. I got all of the Openers in the shop first, and by the time I got all of the Openers, the Midcard wresters appeared, and I’m still on those wrestlers as of this post. So, when it comes to buying the Upper Midcard wrestlers, I would put those dreams on hold.
Tip 5: Avoid booking the Jobbers.
When I say avoid them, I really do mean it. The Jobbers have the worst stats in the game and Total Draws that are laughable. The main upside of these wrestlers is that you can book them as often as you like for your shows (so if you wanted a show of Timmy Toughs, you could), but it comes at the cost of lowering your average Total Draw. I mentioned before that the average Total Draw of your wrestlers helps dictate your show’s attendance, so increasing that as much as possible is crucial to getting a good show.
Tip 6: Put wrestlers in factions in Singles Matches and wrestlers with Tag Teams in Tag Team matches.
This is one of the most important things to keep in mind about this game. So important that the developers themselves actually put it in the tips section of the game. The following are quotes from the Tips Section.
“A match involving a Wrestler in a Faction versus a Wrestler in a different Faction awards a star rating bonus! It’s always exciting members from two different Factions square off!” (23/32)
“A match involving an official Tag Team versus any other official Tag Team awards a star rating bonus! There’s always thrilling competition in the tag division!” (25/32)
The main reason I’m putting this in with a title like that, is because it’s a lot less likely that you’ll get 2 teams from 2 separate factions on the opposite side (like 2 wrestlers from Northwood Kingdom VS 2 wrestlers from Satin Jackets), and wrestlers from no factions provide no such feud bonus whatsoever, not even if they are part of a Tag Team.
Tip 7: Honorable VS Dirty, Heroic VS Despicable, Pure Good VS Pure Evil, Tweener VS Tweener
Why is this a tip? Because these combinations provide bonuses in matches. It’s a small bonus of +3, but that is a bonus nonetheless, and that can be the difference of half a star.
Tip 8: Violent Skits are amazing ratings jewels.
Violent Skits are skits that offer a high star rating at the cost of someone being injured for a certain period of time (Sneak Attack gives 3 stars at the cost of injuring someone for a week). This sounds like it would be a fair tradeoff, but in reality, some of the time spent off won’t actually affect anything at all. I mentioned Sneak Attack being a 3 star skit at the cost of one person being injured for a week. A week is nothing compared to the amount of weeks in an in game year. Plus, it’s better than them being injured in a match (which could put them out for up to 9 weeks if unlucky).
Tip 9: Put a token into cash when you get low.
Turning a token into $100,000 is a great way to refill your cash flow after buying some new wrestlers. If you play a lot (like I do), this won’t be as important, but if you don’t complete an in game year in about a week or 2, then putting that token into cash can help put you back up and buying wrestlers again.
And that’s it for now. If you have any other tips that you would like to share, put them in the comments below and let the community know what you would recommend a player to do when they get the game and play with a Free to Play model. Next time, we’ll look at the differences between 80s Mania and Modern Mania that will be important for players looking to play both games. Until then, this is MystMotone101, signing off.