Rock n' Roll Throughout the Ages
Oct 18, 2020 19:25:12 GMT -5
Pierre The Enormous, branana06, and 7 more like this
Post by Mr. Europa on Oct 18, 2020 19:25:12 GMT -5
Hi!
I've been lurking and mostly wish-posting my way through this lovely pandemic year on these boards, and I'm feeling the itch to be creative. With that in mind, let's run a fed.
The idea:
Simply put, I want to run a history of the storied Rock n' Roll Wrestling federation, from 1980 - 2000 and 2020 - 2040. To do this, I'll run concurrent playthroughs on 80MW and MMW. I'm leaving a gap between 2000 and 2020 because pretending that MMW picks up in 2001 just doesn't feel right, given both the parodies available in MMW and the massive roster overhaul that would take place seemingly overnight. Instead of simply plowing through 20 years in 80MW, skipping 20, and then picking up with MMW in 2020, I'll focus this story on MMW and use the events of the 80MW playthrough for creative flashbacks, hoping some fun parallels get drawn between past and present. Did you like Lost? Me neither. This'll be that, but better executed on a fraction of the budget.
The execution:
This will be played using the "Monthly" booking format for each game, for reasons that will become clear. Now, I've e-fedded before to varying degrees of success, and something about being in total control of outcomes made the whole experience boring. So instead of using this game's built-in mechanisms of control (i.e. "Commissioner's Decision"), I'm going to rely on the game's decisions to propel the narrative. I'm not consciously booking as much as I'm using a poorly-booked card to force my hand as a storyteller. I'm less like Vince, and more like JR on commentary wondering what the hell he's gonna do to polish this steaming turd of a card. Fun!
While I am not booking in any specific way, I will fill matches either according to available rankings or tried-and-true coin flips. Frankly, coin flips will determine a lot of this fed behind the scenes. When in doubt, just remember I'm trying to keep things as random as possible, while applying as much creative polish as possible. If I do decide that a certain feud needs to play out, I'll find a way to mention that out of context. As much fun as Wally Saratoga's surprise run with the Cruiserweight title in my most recent MMW playthrough was, I also wish I spent less time watching Black Plague destroy him before and after the run. A real feud would've been nice there, and I may step out of the creative shadows to affect an outcome here or there in the future.
This will count as my third playthrough for each game, and I have not yet collected every card for either game. As of the start of this experiment, I have 1122/1623 cards for 80MW and 389/631 cards for MMW. I mention this here because - beyond the aforementioned chaos of flipping coins - I use the un-maxed qualities of cards to determine the pool of talent I draw from for certain matches. I still want to complete collections for each game, so I tend to focus on those cards whose stats are not yet maxed, in an effort to lock up merch cards for all members of the roster. I will indeed continue this practice in this fed, and it will mostly affect the 80MW roster, considering how wide it is compared to MMW. To further shave the available roster in 80MW, I'll randomly select five un-maxed cards to loan out to other companies every time I have the chance to do so. TL;DR - The cards I prioritize for this fed will be those who need experience in matches, mic spots, and skits to max out. Maxed out cards can still be played, for sure, but they will not be first choice.
I'll try to have a Mic Spot and Skit on each card, again in the interest of chasing down my whole collection. Instead of just telling you that Carolina Strutter and Grifter had an "On the Rocks" spot for the fifteenth time this year, I'll use those spots on the card to get into the story behind feuds, and maybe even some long-term rivalry stuff. They'll be a skin for the people who are really populating those spots otherwise.
Also, I've been using a specific method to turn the March Madness tournament into something like a MITB contract, but there are really only three spots where I typically "cash in" for the winner: before the Tournament of Queens in December during a Mic Spot, during the main event of the February PPV (triple threat), and once more before March Madness itself, during a Mic Spot. I'd like to find ways to make more cash-in opportunities over the course of the year, but I'm drawing blanks outside of scheduling No. 1 Contender matches between the contract holder and a jobber, which veers too much into controlling territory for my taste. I'm definitely going to incorporate the idea of a contract into this fed, but I'm not quite sure exactly how it will work yet.
The Presentation:
This fed will trace the current era in MMW, using flashbacks to the RnR of the 80s and 90s as flavor. I'll post each week of the MMW events separately, inserting an episode dedicated to the 80MW between each month's third show and PPV. This special show will be an interview, where the host has a guest on to talk about the corresponding month 40 years ago. For example: January 2020's show will be about the entire month of January 1980, and the guest will be someone who factored heavily into that month's action. Perhaps the first Battle Royal winner, hmm? This show's purpose is to provide an oral history of the first televised era of RnR Wrestling, and maybe some of the guests will be unreliable (read: contradictory) narrators. Who knows?
The Rules:
These are mainly for me, but here ya go.
1.) No cards that influence push may be applied to a wrestler in a match, except for relevant tag team managers or legitimate managers who make sense for the story (80MW). Not wanting to control outcomes, I'm not going to use Commissioner's Decision, its equivalent, or other event cards that influence push. I'm okay if Hammerhead goes on a run with Brit Buckingham or Mother Russia helping him. That makes sense. On the other hand, I'm not going to pair Drool with Party Animal as a manager just because the slot is open on the card.
2.) The coin is all-knowing. I will respect all flips of the coin, even those that book the same match on multiple shows in a row. I haven't done this one before in my other coin-op playthroughs, but I'm going to let bad show results happen as a result of the underlying chaos of this fed. If you're reading between the lines, you'll see that this will also allow for simultaneous champions. The updates made to booking in both games over the last month have amounted to more instances of triple champions in each of my most recent playthroughs. If this gets out of hand, I may step in. But I would prefer not to. The ratings may suffer, but my job is to tell a story around the events I'm given.
2A.) The coin can only do so much. (booking specifics) In 80MW, the first wrestlers I choose for matches are those without maxed stats (I use the hearts system to organize them). If there comes a time when all such wrestlers have been used on a given show, the pool of wrestlers I choose from defaults to the "Legendary" tier, where I will flip a coin to determine who gets used. It continues down from Main Event to Opener in this fashion to fill the card. Has this previously resulted in a lot of matches between Zombie Skater and HFK? Yes, too many. Too bad.
In MMW, since stats and maxing work to a slightly different end, I will totally randomly fill the card, generally not paying attention to the tiers I fill from (unless a match is specified for Midcarders or Openers). For PPVs, this will change to the above-mentioned method (moving from Legendary on down) except for low carders who I deem to be involved in important stories. I've messed around with the tiered system I used in 80MW, and MMW's progression system just gives me too much Monstro vs. Gunslinger. Again, I want to minimize my control, but sometimes things just have to make sense.
3.) Every time I can, I will send five wrestlers out to other companies (80MW). These will also be decided by coin flips, and the available pool to be chosen from is everyone who is already maxed out. You're right to worry about the randomness here; it is theoretically possible that a champion loses their belt and - before they get a chance at a rematch - they leave the company. It'll be up to me to make a story that sells the disappearance. Wish me luck.
4.) Cards that influence Mic and Pop may be played in those respective spots without limit. Since Mic Spots and Skits will be "skinned over" by stories anyway, what is happening under the surface doesn't matter all that much. Pay no attention to the man behind the curtain and all that.
5.) No cheats. No real explanation here. I'm just not using them.
6.) Creation of tag teams: Tags can either be created by coin flip when determining seeding for the Tag Team Invitational (both games) or in normal matches (80MW). New teams may only be created from wrestlers who do not currently belong to a team or faction or who have otherwise lost access to a previous/future partner. This could be because of gimmick changes in MMW or changes to the roster over time in 80MW. It should be noted that in MMW, ladies' tag teams can be created at any time.
Tag teams must either have the same alignment or be a mix of Tweener/specific alignment. No created teams can consist of a face and a heel. In MMW, an example of Honorable and Heroic is okay, as is Pure Evil and Tweener.
7.) Money. Money earned will be used to purchase new talent or upgrade existing talent, first and foremost. I have not yet purchased all available match slots in either game, so that will become a secondary concern, should no new talent be available at a given time. Third will be the newer stipulation cards that I haven't bought yet. Always something to spend on!
7.) There are probably more that I'm forgetting here, so if you take a wrong turn in life and find yourself reading through this thread, just presume "there's a rule for that!" if you encounter a weird thing I've done.
The Champs:
And finally, here are the champs that will start out each era. They are *mostly* based on each respective previous playthrough, but I totally ran out of money in 80MW and only changed the World Champion.
80MW:
World - Max Attack
Television - Star Boy
Cruiserweight - Red Pirate Rogers
Tag - Neon Express
Ladies - Princess Starbright
MMW:
World - Alexei Monstro
Television - Black Plague
Cruiserweight - The Deviant
Tag - Pathos and Domingo (blame the Tag Team Invitational)
Ladies - Andromeda Prime
Ladies Tag - Girl Power
With that, I'm going to take a step back and look in horror at what I've wasted my time with this evening. I'll look to get the first episode up over the next few days, for anyone actually interested in this manic nonsense. What matters is that I never follow through on anything, so in all reality, you'll maybe get/have to read three of these at most. And big ups to the 130Chance; their work here is A.) unbelievably impressive and engaging and B.) exclusively responsible for me wanting to throw my hat in the ring. Blame them!
I've been lurking and mostly wish-posting my way through this lovely pandemic year on these boards, and I'm feeling the itch to be creative. With that in mind, let's run a fed.
The idea:
Simply put, I want to run a history of the storied Rock n' Roll Wrestling federation, from 1980 - 2000 and 2020 - 2040. To do this, I'll run concurrent playthroughs on 80MW and MMW. I'm leaving a gap between 2000 and 2020 because pretending that MMW picks up in 2001 just doesn't feel right, given both the parodies available in MMW and the massive roster overhaul that would take place seemingly overnight. Instead of simply plowing through 20 years in 80MW, skipping 20, and then picking up with MMW in 2020, I'll focus this story on MMW and use the events of the 80MW playthrough for creative flashbacks, hoping some fun parallels get drawn between past and present. Did you like Lost? Me neither. This'll be that, but better executed on a fraction of the budget.
The execution:
This will be played using the "Monthly" booking format for each game, for reasons that will become clear. Now, I've e-fedded before to varying degrees of success, and something about being in total control of outcomes made the whole experience boring. So instead of using this game's built-in mechanisms of control (i.e. "Commissioner's Decision"), I'm going to rely on the game's decisions to propel the narrative. I'm not consciously booking as much as I'm using a poorly-booked card to force my hand as a storyteller. I'm less like Vince, and more like JR on commentary wondering what the hell he's gonna do to polish this steaming turd of a card. Fun!
While I am not booking in any specific way, I will fill matches either according to available rankings or tried-and-true coin flips. Frankly, coin flips will determine a lot of this fed behind the scenes. When in doubt, just remember I'm trying to keep things as random as possible, while applying as much creative polish as possible. If I do decide that a certain feud needs to play out, I'll find a way to mention that out of context. As much fun as Wally Saratoga's surprise run with the Cruiserweight title in my most recent MMW playthrough was, I also wish I spent less time watching Black Plague destroy him before and after the run. A real feud would've been nice there, and I may step out of the creative shadows to affect an outcome here or there in the future.
This will count as my third playthrough for each game, and I have not yet collected every card for either game. As of the start of this experiment, I have 1122/1623 cards for 80MW and 389/631 cards for MMW. I mention this here because - beyond the aforementioned chaos of flipping coins - I use the un-maxed qualities of cards to determine the pool of talent I draw from for certain matches. I still want to complete collections for each game, so I tend to focus on those cards whose stats are not yet maxed, in an effort to lock up merch cards for all members of the roster. I will indeed continue this practice in this fed, and it will mostly affect the 80MW roster, considering how wide it is compared to MMW. To further shave the available roster in 80MW, I'll randomly select five un-maxed cards to loan out to other companies every time I have the chance to do so. TL;DR - The cards I prioritize for this fed will be those who need experience in matches, mic spots, and skits to max out. Maxed out cards can still be played, for sure, but they will not be first choice.
I'll try to have a Mic Spot and Skit on each card, again in the interest of chasing down my whole collection. Instead of just telling you that Carolina Strutter and Grifter had an "On the Rocks" spot for the fifteenth time this year, I'll use those spots on the card to get into the story behind feuds, and maybe even some long-term rivalry stuff. They'll be a skin for the people who are really populating those spots otherwise.
Also, I've been using a specific method to turn the March Madness tournament into something like a MITB contract, but there are really only three spots where I typically "cash in" for the winner: before the Tournament of Queens in December during a Mic Spot, during the main event of the February PPV (triple threat), and once more before March Madness itself, during a Mic Spot. I'd like to find ways to make more cash-in opportunities over the course of the year, but I'm drawing blanks outside of scheduling No. 1 Contender matches between the contract holder and a jobber, which veers too much into controlling territory for my taste. I'm definitely going to incorporate the idea of a contract into this fed, but I'm not quite sure exactly how it will work yet.
The Presentation:
This fed will trace the current era in MMW, using flashbacks to the RnR of the 80s and 90s as flavor. I'll post each week of the MMW events separately, inserting an episode dedicated to the 80MW between each month's third show and PPV. This special show will be an interview, where the host has a guest on to talk about the corresponding month 40 years ago. For example: January 2020's show will be about the entire month of January 1980, and the guest will be someone who factored heavily into that month's action. Perhaps the first Battle Royal winner, hmm? This show's purpose is to provide an oral history of the first televised era of RnR Wrestling, and maybe some of the guests will be unreliable (read: contradictory) narrators. Who knows?
The Rules:
These are mainly for me, but here ya go.
1.) No cards that influence push may be applied to a wrestler in a match, except for relevant tag team managers or legitimate managers who make sense for the story (80MW). Not wanting to control outcomes, I'm not going to use Commissioner's Decision, its equivalent, or other event cards that influence push. I'm okay if Hammerhead goes on a run with Brit Buckingham or Mother Russia helping him. That makes sense. On the other hand, I'm not going to pair Drool with Party Animal as a manager just because the slot is open on the card.
2.) The coin is all-knowing. I will respect all flips of the coin, even those that book the same match on multiple shows in a row. I haven't done this one before in my other coin-op playthroughs, but I'm going to let bad show results happen as a result of the underlying chaos of this fed. If you're reading between the lines, you'll see that this will also allow for simultaneous champions. The updates made to booking in both games over the last month have amounted to more instances of triple champions in each of my most recent playthroughs. If this gets out of hand, I may step in. But I would prefer not to. The ratings may suffer, but my job is to tell a story around the events I'm given.
2A.) The coin can only do so much. (booking specifics) In 80MW, the first wrestlers I choose for matches are those without maxed stats (I use the hearts system to organize them). If there comes a time when all such wrestlers have been used on a given show, the pool of wrestlers I choose from defaults to the "Legendary" tier, where I will flip a coin to determine who gets used. It continues down from Main Event to Opener in this fashion to fill the card. Has this previously resulted in a lot of matches between Zombie Skater and HFK? Yes, too many. Too bad.
In MMW, since stats and maxing work to a slightly different end, I will totally randomly fill the card, generally not paying attention to the tiers I fill from (unless a match is specified for Midcarders or Openers). For PPVs, this will change to the above-mentioned method (moving from Legendary on down) except for low carders who I deem to be involved in important stories. I've messed around with the tiered system I used in 80MW, and MMW's progression system just gives me too much Monstro vs. Gunslinger. Again, I want to minimize my control, but sometimes things just have to make sense.
3.) Every time I can, I will send five wrestlers out to other companies (80MW). These will also be decided by coin flips, and the available pool to be chosen from is everyone who is already maxed out. You're right to worry about the randomness here; it is theoretically possible that a champion loses their belt and - before they get a chance at a rematch - they leave the company. It'll be up to me to make a story that sells the disappearance. Wish me luck.
4.) Cards that influence Mic and Pop may be played in those respective spots without limit. Since Mic Spots and Skits will be "skinned over" by stories anyway, what is happening under the surface doesn't matter all that much. Pay no attention to the man behind the curtain and all that.
5.) No cheats. No real explanation here. I'm just not using them.
6.) Creation of tag teams: Tags can either be created by coin flip when determining seeding for the Tag Team Invitational (both games) or in normal matches (80MW). New teams may only be created from wrestlers who do not currently belong to a team or faction or who have otherwise lost access to a previous/future partner. This could be because of gimmick changes in MMW or changes to the roster over time in 80MW. It should be noted that in MMW, ladies' tag teams can be created at any time.
Tag teams must either have the same alignment or be a mix of Tweener/specific alignment. No created teams can consist of a face and a heel. In MMW, an example of Honorable and Heroic is okay, as is Pure Evil and Tweener.
7.) Money. Money earned will be used to purchase new talent or upgrade existing talent, first and foremost. I have not yet purchased all available match slots in either game, so that will become a secondary concern, should no new talent be available at a given time. Third will be the newer stipulation cards that I haven't bought yet. Always something to spend on!
7.) There are probably more that I'm forgetting here, so if you take a wrong turn in life and find yourself reading through this thread, just presume "there's a rule for that!" if you encounter a weird thing I've done.
The Champs:
And finally, here are the champs that will start out each era. They are *mostly* based on each respective previous playthrough, but I totally ran out of money in 80MW and only changed the World Champion.
80MW:
World - Max Attack
Television - Star Boy
Cruiserweight - Red Pirate Rogers
Tag - Neon Express
Ladies - Princess Starbright
MMW:
World - Alexei Monstro
Television - Black Plague
Cruiserweight - The Deviant
Tag - Pathos and Domingo (blame the Tag Team Invitational)
Ladies - Andromeda Prime
Ladies Tag - Girl Power
With that, I'm going to take a step back and look in horror at what I've wasted my time with this evening. I'll look to get the first episode up over the next few days, for anyone actually interested in this manic nonsense. What matters is that I never follow through on anything, so in all reality, you'll maybe get/have to read three of these at most. And big ups to the 130Chance; their work here is A.) unbelievably impressive and engaging and B.) exclusively responsible for me wanting to throw my hat in the ring. Blame them!